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Resume

Objective

To work as a character artist in an environment which allows me to further refine and increase my artistic and technical skills.

 

Qualifications

  • Passionate, enthusiastic, and hard working
  • Highly self-motivated
  • Organized and punctual
  • Experience working in and managing teams
  • Traditional Art - Drawing, Painting, Sculpture
  • CG Art - Organic Modeling, Texturing

 

Software

Proficient In:

  • Autodesk 3DS Max
  • Pixologic ZBrush
  • Adobe Photoshop

Experience With:

  • Autodesk Maya
  • Softimage XSI
  • Skymatter Mudbox
  • E-on Vue Infinite
  • Autodesk AutoCAD
  • Corel Painter
  • Sony Vegas

 

Education

2007 Bachelor of Science
B.S., cum laude, University of Baltimore, Baltimore, MD
Degree in Simulation and Digital Entertainment with a strong emphasis on 3D Game Modeling.

 

Work History

2006 - 2007
University of Baltimore School of Law, Baltimore MD
Web Management Assistant

2006
Juxtopia Internship
Character Rigging and Animation

2006
UVGA Internship
Testing the Blitz 3D game engine for student use
Web Design, Project Lead

 

References

Stuart Moulthrop - Instructor - University of Baltimore
Email: smoulthrop@ubalt.edu

Kathleen Harmeyer - Department Director - University of Baltimore
Email: kharmeyer@ubalt.edu

Chris Clark - Game Designer - Delta3D
Email: ChrisDClark@gmail.com